Some cool shader math stuff that makes blocks out of 0-1 values.
        float x = data.texel.x; 
        int a = x * 3;
        a =  a % 3;
        x = (float)a / 3;
        float y = data.texel.y; 
        int b = y * 3;
        b =  b % 3;
        y = (float)b / 3;
      
        float xy = x + y;
      
      
        float4 texelColor = float4(xy.xxx,1);
      
        return texelColor;
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