Tiles Ahoy!

First post! Now get off my back ppd :D

Some tiles i made for a dude a couple of months ago, the game is supposed to have real-time lighting so the lightsource for these is kinda wishy/washy aka boring

the perspective is also slightly vanilla, but looking at the programmer's mockups (also flat) and thinking about how the world would react to dynamic lighting, i felt it would be best. I think id try something a bit more interesting perspective-wise if i work on something like this again..

shabba!

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