Monday, April 28, 2014
Wednesday, April 23, 2014
Some tiles i made for a dude a couple of months ago, the game is supposed to have real-time lighting so the lightsource for these is kinda wishy/washy aka boring
the perspective is also slightly vanilla, but looking at the programmer's mockups (also flat) and thinking about how the world would react to dynamic lighting, i felt it would be best. I think id try something a bit more interesting perspective-wise if i work on something like this again..