Friday, January 31, 2014
Thursday, January 30, 2014
I’ve done a few versions which should allow you to make your pick. Doing the character itself isn’t really difficult. Those super smooth animations will require time however. I don’t mind redoing work many times however as long as you have the patience for me to correct and tweak what I’ve done.
I’d like to share the process of creating it with you guys.
I decided to take the same palette as the preview you gave me. I figured it wouldn’t hurt if things looked homogenous. I added some blue for the feathers on the helmet however. This is still the wip stage, I’m wondering where to go from there. I want him bending forward. In this case however, the anatomy is messed up and I still haven’t finished the legs.
I tried sort of a messed up end for the spear. Then I figured, maybe they won’t like that. Onwards to 2.
I bend the knees forward to make the thing less static and I add on the shoes by using the miniature as a reference. I added the blue stripes on the pants, I try to use the same colors as the feathers on the helmet to use less colors. I figure you might want me to ditch that for the animation but I want to see what it looks like first. I also try a new pattern for the head of the spear. I think that if you’ll tell me which version you prefer in the future and I’ll modify it then. It’s a matter of seconds to fix anyway. I remove the back hand from the shaft of the spear entirely, it looked really bad and besides it wouldn’t even work anatomy wise. I change the shape of the cape and its texture. I find it looks better that way, a step forward! I make the guy skinnier too. He was too fat before. If I compare the two versions, I think the second version is already looking loads better. What still bothers me is the shaft of the spear which is still too thick. Also, there’s something missing to make him look intimidating… Onwards to 3.
I try another pattern for the spear. I find this one to be the most similar to the figurine you provided so I tell myself there’s a good chance this’ll be your favorite. I’m racking my brains to figure out a way to make him more intimidating… I figure I’ll make him taller, as long as he’s under 48 px, that won’t be an issue. Good, the thinner shaft looks better too. Apart from that I fix the cape some, I define the arm holding the spear better, add a belt+belt buckle, change the direction of the face (I felt him looking down made him look like a loser instead of heroic and intimidating). I don’t really like the feathers on the helmet this way however, makes him look silly. But I’m stuck because of the height limit. I could make him smaller to make the feathers longer but he would look less intimidating.
I make a few more changes and I add the other roman to have a comparison:
I find it the art to be consistent. I could them fighting each other off.
At this point, I need feedback from you guys. I need to know what you’d like to be changed. The posture, the size, anything. Just tell me what you’d like and I’ll do my best to do it.
Monday, January 27, 2014
Saturday, January 25, 2014
Wednesday, January 22, 2014
Tuesday, January 21, 2014
Monday, January 20, 2014
Sunday, January 19, 2014
Saturday, January 18, 2014
Friday, January 17, 2014
Thursday, January 16, 2014
Wednesday, January 15, 2014
Some quick thoughts on White.
I started with the knight, and thought "Yah, a lizzard thing for the knight. Hella cool".
Then I drew the pawn really quickly...... and I fucking love him.
So probly gonna go for something more like that.
Seems like a good contrast to have the White be cute and the Black be evil.
Plus I really like cute stuff.
Still gonna explore other designs tho.
Tuesday, January 14, 2014
Putting some colors into into these.
Wanted to do something different than red and blue cuz that's what battle chess uses
White will use green as an accent?
Might saturate and brighten a bit more.
Trying to stick with 6 colors.
Also changed the designs a little.
White will be the more humanoid team I suppose.
Rook is facing us for no reason. :P