Friday, February 28, 2014

So I did this today for my animation vfx class.  When I import my footage into after effects it seems to drop frames... so to say the timing is a little off.

and here is what has been eating up a lot of my time.  It's going to be a cobra hiss tank 5

Saturday, February 22, 2014

refs



the original image and notes:



I took some time to stare at the image before I attacked it. 
Then I took some notes of things that I thought would be relevant (general shape, flow, color identities). 
I've been trying to get better at matching colors/color relationships, and doing the color map really helps. 
But stopping to stare at it seemed to help the most.  


Thursday, February 13, 2014

I did this for my Motion Graphics class is was done in After Effects.  I didn't draw the characters but I animated them and that is my voice.  I need to work on some of the timing but I like it so far.
This is just to humor Etienne a bit.
Don't get too excited!

Thursday, February 6, 2014

gangster pac man





Kirk drew one side, as I drew the other, and then filled in each other's text boxes.
Reeeeally fun!

Monday, February 3, 2014

Did some drawing today and here is how a render came out for animation VFX


Saturday, February 1, 2014

something a little different

So, I have a shitload of learning resources, in the form of books and DVDs, that I have either:
1) Not touched
2) Read partially
3) Read but need to revisit.

What I'd like to do is try to complete some of these books and share my exercises and findings on AC, since this is my primary blog and it keeps me motivated to do something everyday. Sometimes these books don't have exercises, but most of them do. If they do not, I will make up something to do based on what I learned.

Here's the list of the current things I want to tackle:

Traditional Art / Design:
Perspective Made Easy
Drawing on the Right Side of the Brain / Workbook
Bridgeman's Drawing from Life
Artistic Anatomy
Force
Design Basics Index

Maya:
Game Art
Creating the Art of the Game
The Game Artist's Guide to Maya
Maya for Games
The Special Effects Handbook

Zbrush:
Introducing ZBrush
Game Environments and Props
ZBrush Character Creation

Programming/Scripting:
Code
Mel Scripting for Maya

Animation: 
The Animator's Workbook
The Illusion of Life
How to Cheat in Maya 2010
Animator Friendly Rigging
Character Rigging: The Puppet Rig

My first reaction to this list of a modest-looking collection of books on my shelf is

HOLY SHIT, that's a big list.

That's OK though, self. Baby steps. Baby. Steps. 

So I thought, if I decide a book isn't worth my time, I will skim the book for interesting new features and give it away. Poof. Fuck you shitty book. 

I also foresee myself returning to do simple drawings on days I don't feel like doing exercises, but otherwise I want to shoot for completing each resource somewhere within 1-2 months.

So that's my plan, and I'm sticking to it.  

Let's start this off with a book I've heard is cool: Perspective Made Easy.


I have a lot of issues with perspective, so I'm hoping that this will really help me kill some of my technical drawing problems.

So exercise #1: Book, box, brick.