Sunday, July 29, 2012

i'm working on a gameboy-esque game



I'm using Multimedia Fusion 2 Developer and Graphics Gale. 

This is from only a few hours work, so there's not much to show, but I feel I'm getting better at pseudo-programming. There are so huge bugs, so be forewarned. :)

I hope to work on it more in my spare time, but if you want to see more progress on learning to work by yourself and control scope, as well as the project progress, go here: tastes gamey




Monday, July 23, 2012






i know i know


5 minute white board drawing? for the art challenge? you fool!
i also have no patience to use any proper capitalization for the post either.
well ANYWAY ya'll, it's past midnight and i can't find my damn wacom pen, so this is what you get from me.
im trying to work on a game by myself, and here's some whiteboard sketches since those are always fun.
i did a competitive analysis of Cat Trap, which is an amazing GameBoy tile-based puzzler. even just reaching level 20 would be a good amount of work for me to do, so i stopped there. (Also, the game starts to pick up in difficulty so I put it down before I became addicted). My code section is pretty sparse, since that's definitely not my forte.
competitive analysis is a great way to make yourself confident of the scope you are actually trying to achieve.
anyway, should be fun! i need to create a mechanic that would comfortably mirror the scope of Cat Trap, if not be slightly smaller.

Saturday, July 21, 2012

dingus

#21
For this one, I zoomed out a lot for the medium refinement stage. A detailed refinement stage might be fun. 

#20


weenies!
not sure what i was going for here...but it was fun nonetheless

Thursday, July 19, 2012

zombie mountain

#19
Ended up looking like dead flesh. Good stuff. Did not ref this but it probably would have been a good idea to.

Wednesday, July 18, 2012

lil guy

#18



With this one, I learned that first creating a bold shape (in this example, it was the face shape) and then working from that can be really fun.

This was something like 30-40 minutes, so light and sketchy and bit unrefined.

Tuesday, July 17, 2012

its better to try hard

#16


#17

then not.

pin

#14

sick yesterday, behind by 3...agh
painting iwth the mouse despite sitting next to a tablet. ._. i am sick

#15 ... not sure what this means

Saturday, July 14, 2012

Thursday, July 12, 2012

sketchibobins



There was a really pretty sunset this evening, and I used the colors I saw as a base for this paint sketch. Fun stuff!


Wednesday, July 11, 2012

Boodle

Doodle for yesterday!

forgot to post this for the 10th:


certain things need a lot of work here (the landmasses, ect) but it was a fun short exercise

Monday, July 9, 2012

it takes some muscle



trying to get better at shapes and color...this was fun to do...about a 45 minute sketch (I know, I'm slow ass)

Saturday, July 7, 2012

splunk



kstews

a bit more work...


july 6th 


I used this awesome tutorial to figure out some stuff (http://sahabiha.deviantart.com/gallery/37038124#/d4yt4y6). Want to keep working on it today! I figured out that the brush tool makes an EXCELLENT size reference. Basically, you measure the pixel size in the original photograph using a round brush radius, and use that brush to draw the stroke in your photograph, or simply take note of its size. Also, using the grid with this technique is extremely helpful.


Friday, July 6, 2012

snoodle doodle

july 5th entry


Painting with the mouse...and lasso. The comp is off, and this ws a 5 minute sketcha doodle. It was fun to play with these two tools instead of a tablet and brush.